Matter of fact, You started out at the top of an elevator area, nothing happens.
You had to shoot two mine utx logos, AND the deco pots you see after shooting the logos.
The area was like a hallway with a fake door and windows with skyzones, around a center floor lift mover and an opening on each side, the center of the room floor was all a lift mover.
Once you shoot the deco pots, I raise bars to the openings and you are trapped on the lift. Then two ceiling round grills with breakable fans, Skaarj Lords dropped down, I think 2 or 3, You don't have enough time to kill all the Skaarj. Shortly after the ceiling tiles drop I exploded (broken in half mover,earthquake,wall chunks,exploding wall and sounds) then the lift breaks, and it drops to the bottom through the red lights along shaft along with the Skaarj and you. I made the bottom have some water so you can jump or fall and the Skaarj get less damage.
That was only the first part, I did so much on this map, The small screenshot you see, I took for an illusion of seeing the last map outside the starting area of the next map, a two level map MH. I lost both maps, and started from scratch on my last MH map I just finished.
You had to shoot two mine utx logos, AND the deco pots you see after shooting the logos.
The area was like a hallway with a fake door and windows with skyzones, around a center floor lift mover and an opening on each side, the center of the room floor was all a lift mover.
Once you shoot the deco pots, I raise bars to the openings and you are trapped on the lift. Then two ceiling round grills with breakable fans, Skaarj Lords dropped down, I think 2 or 3, You don't have enough time to kill all the Skaarj. Shortly after the ceiling tiles drop I exploded (broken in half mover,earthquake,wall chunks,exploding wall and sounds) then the lift breaks, and it drops to the bottom through the red lights along shaft along with the Skaarj and you. I made the bottom have some water so you can jump or fall and the Skaarj get less damage.
That was only the first part, I did so much on this map, The small screenshot you see, I took for an illusion of seeing the last map outside the starting area of the next map, a two level map MH. I lost both maps, and started from scratch on my last MH map I just finished.
Phase 2.
After you drop down elevator shaft, kill skaarg, two small rooms on each side, glass inlayed industrial doors that I used green and red attached triggered lights for open closed two movers per door one was the glass.
You can't get through, all doors locked, so one side small room there is a grate on the wall, shoot that, climb boxes and go through an air shaft leading to the next room that you could see through the door only. Room has hanging Nali and 3 SITTING Titans, at a lunch table with dead Nali on it, that was a mover table, so lots of gibs. Table gets smashed, titan get up from sitting, fight.
A lunch room for the titans, eating Nali. Kill them and a door opens to a windowed hallway outside seeing brutes on patrol outside door locked. The area you see in the screenshots.
Phase 3
You have to turn off some wicked projectile spawners, attached to looping movers in a walled-in building (the light colored thing you see in the screenshot) 180 degree roof type utility building galvanized metal. But you need to go across the back outside.
From the last room you left there is another grate, take an airway duct to the outside behind the building, Then walk on top of some things, to avoid Brutes and no alarms and jump over a fence that there will be no going back.. You need to get the next building, a large building.
Phase 4
Once in the large building, (is the right wall in screenshot 1, you can also see a little of the gate too be opened) not the one that is guarded, A two story inside, long slightly large building, some Tentacles.
You make it to the second floor and there is a button to open main gate wall of the guarded building. Once you push it, the main gate opens of the protected building. I made that whole second floor drop flat, earthquakes spawned more enemies and squashed enemies.
Phase 5
The gate is open but the guns are still on. I can't remember anymore other than inside the building making these two lifts working was a real bitch. But each large shelving sides inside the guarded warehouse has a button all 6 need to be pushed before you press the main door switch to deactivate the guns, you still had a long way to go, all I have left are those two screenshots.
It was the first map that would have lead to the entrance of a second map, MH-Electrolyte. so I redone that map because I had the old file to start with from an old DM map I made way back.
So much work down the drain, so the moral of the story is, backup your files on a USB drive before fussing with hard drives. (adding a new one, it was all MY mistake too)
The map was based on lazy union workers who drank BEER on the job. The original lift has a replacement. However the union workers were drunk and the new lift never got installed, so YOU got to fix it.
Side mission, You find and break 50 beer cases, it opens a redeemer that was uncovered by a clear pyramid, at the first screenshot ahead, was the pyramid (not seen in the pic) (I was getting T'd off at protestors on TV LoLzzzzz)
After you drop down elevator shaft, kill skaarg, two small rooms on each side, glass inlayed industrial doors that I used green and red attached triggered lights for open closed two movers per door one was the glass.
You can't get through, all doors locked, so one side small room there is a grate on the wall, shoot that, climb boxes and go through an air shaft leading to the next room that you could see through the door only. Room has hanging Nali and 3 SITTING Titans, at a lunch table with dead Nali on it, that was a mover table, so lots of gibs. Table gets smashed, titan get up from sitting, fight.
A lunch room for the titans, eating Nali. Kill them and a door opens to a windowed hallway outside seeing brutes on patrol outside door locked. The area you see in the screenshots.
Phase 3
You have to turn off some wicked projectile spawners, attached to looping movers in a walled-in building (the light colored thing you see in the screenshot) 180 degree roof type utility building galvanized metal. But you need to go across the back outside.
From the last room you left there is another grate, take an airway duct to the outside behind the building, Then walk on top of some things, to avoid Brutes and no alarms and jump over a fence that there will be no going back.. You need to get the next building, a large building.
Phase 4
Once in the large building, (is the right wall in screenshot 1, you can also see a little of the gate too be opened) not the one that is guarded, A two story inside, long slightly large building, some Tentacles.
You make it to the second floor and there is a button to open main gate wall of the guarded building. Once you push it, the main gate opens of the protected building. I made that whole second floor drop flat, earthquakes spawned more enemies and squashed enemies.
Phase 5
The gate is open but the guns are still on. I can't remember anymore other than inside the building making these two lifts working was a real bitch. But each large shelving sides inside the guarded warehouse has a button all 6 need to be pushed before you press the main door switch to deactivate the guns, you still had a long way to go, all I have left are those two screenshots.
It was the first map that would have lead to the entrance of a second map, MH-Electrolyte. so I redone that map because I had the old file to start with from an old DM map I made way back.
So much work down the drain, so the moral of the story is, backup your files on a USB drive before fussing with hard drives. (adding a new one, it was all MY mistake too)
The map was based on lazy union workers who drank BEER on the job. The original lift has a replacement. However the union workers were drunk and the new lift never got installed, so YOU got to fix it.
Side mission, You find and break 50 beer cases, it opens a redeemer that was uncovered by a clear pyramid, at the first screenshot ahead, was the pyramid (not seen in the pic) (I was getting T'd off at protestors on TV LoLzzzzz)
From Unreal II showing all the pawns it has. The small white dot in the front is a cockroach.